etcircenses: (Default)
Panem Events ([personal profile] etcircenses) wrote in [community profile] thecircus2014-11-29 06:35 pm
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TEST DRIVE MEME



Welcome to Panem. You have been selected to participate in the 75th Annual Hunger Games!

Premise: Something has gone a bit wrong with the device, and it's pulling in more people than the Capitol had planned. Extras, doubles, or even the same exact version of someone already pulled into Panem, with or without their memories! It's a mess. But somebody has to clean it up. And what better way to do so than to have a televised death-match!?

This Arena is designed to be a small mock arena not all that dissimilar to the in-game arenas we run here at The Games. Our hope is to give new and prospective players a place to get their feet wet, and get a feel for the fun (and bloody) mess that goes on around here. This meme is open to anyone and everyone who would like to play. Current cast members, veteran and new, as well as anyone just wanting top drop in and have some fun!

How To Play.

Current cast members - you may tag into this Arena in any way you choose, even cast members who aren't or are no longer tributes.

This meme may not count for in-game CR because it will not be considered as having actually happened, plot-wise.

Guests - welcome to Panem. This is your first time here. Your first Hunger Games. Run for the Cornucopia. Hide in a corner and cry. We don't care. Go crazy. Have fun. Make new friends. Profit.

***An important side note, as it is within the confines of the Area in-game, all powers are lessened/nullified to bring any character down to a vincible level. (I.E. Make more magical/super-powered characters easier to actually kill for a normal person). Rule of thumb: If it's a physical difference, the Capitol will not mutilate it out (wings, etc), but other wise it's gone.


The Arena.

Below, you will find a description of the setting for this arena as well as a few details regarding weapons, supplies and hazards.

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Setting.

The building is old and musty, light filtering down through the dust particles that every movement sends into the air. It was obviously once a grand and beautiful place, a bustling hub, but this is far from true anymore.

The building consists of multiple levels. The main concourse is a huge, cavernous room, a hard place to hide in, but where all the cornucopia goodies can be found. Blue paint speckled with gold can still be seen clinging to what's left of the room, but any design has long since eroded away. Below that, a floor that ones held business and restaurants of all natures, and lower still levels of tracks, now long past the days of holding trains. Some of these tracks can be followed down a bit, if you want to make the jump down into them, but eventually all end short, either collapsed over the years or long since flooded out, ending in dark, murky water.


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You have been outfitted in a pair of heavy cotton denim jeans, solid boots, a light cotton t-shirt and a heavy cotton hoodie. The upper floor can catch a draft, especially as night comes, but below the temperature is moderate, even warm.

Many thins are falling apart here, but the bulk of the building, made of cement and marble, has stood against time well. However, window have long since broken out, and store fronts, benches and counters made of woods have not fared as well.

Al thought electricity stopped here long ago, the Capitol has rigged partial power into the arena. Sometimes. The flickering lights are dim, and unreliable, and seem to always come and go at the worst times. Expect to find yourself exploring a tunnel by flickering lights, to suddenly be plunged into the kind of darkness you can only find under ground. Just you, the rat, and the person following you alone in the cozy darkness.
 
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Supplies.

The Cornucopia is your first, most important resource. Around it are scattered the available resources:

Weapons:
-crowbar
-six-inch serrated hunting knife
-night stick

Equipment:
-day-glow orange backpacks containing the following items:
waterproof matches, high-tensile metal chord (12 feet) iodine
-small crate labeled "apples"
-chords of nylon rope
-metal quart-sized container presumably full of water
-flash lights


**IMPORTANT NOTE!!!!

Since this is a meme, we are going to allow each character the pick of ONE weapon and ONE equipment item, if you believe that your character would risk running for the cornucopia. Just remember. These are high demand items and we rather encourage you to fight over them ;) So long as you all remain civilized about it, of course. If things get out of hand, a mod will step in. Have fun with it, but be realistic too.


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Immediate Hazards.

-The rats. They are big, nasty, and hungry. And there are MANY of them, especially if you go into the tunnels.

-Debris. Broken glass, rusted metal, broken concrete, rotten wood. This place has been falling apart for years and you weren't given a tetanus shot before you came here.

-Cave ins. The tunnels have not been maintained. They are not as stable as they once were after years of flooding and damage with no one to patch them up.

-The Water. Easy to acquire but bad to drink. Maybe you should pray for a rainstorm...

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Wildlife.

**Columba livia. Common city pigeon. They are available in mass, flying in from the broken windows and holes in the roof. They are flighty, and messy, but not particularly smart.

**Loxosceles reclusa granda. Aggressive and unnervingly large brown spiders native to the area and love to lurk in dark corners. Their bites are incredibly poisonous and will begin to rot away the surrounding flesh if not treated promptly.

**Rattus norvegicus. The common rat. Edible if cooked. Known to be carriers of diseases. (Especially if they were put here to do just that...) These guys are EVERYWHERE and some of them get to sizes that might make you wonder if they are cross breeding with stay dogs. And if you explores the tunnels, beware the mythical rat king a massive bundles of rats whose tails have knotted together.

Foodstuffs.

Both the rats and pigeons are edible. In additions, some of the restaurants might have food tucked into the back, in various states of edible.

Dripping water can be found in many places. Drink at your own risk. Some is fine, some...not so much.

As always, we here at The Games would like to wish you a very happy Hunger Games!

May the odds be ever in your favor.
cognitived: (pic#8495006)

[personal profile] cognitived 2014-12-02 02:10 am (UTC)(link)
They're not deep into the building yet, but Clint can hear the inner workings of the building. It's falling about around them, crumbling slowly under water damage and neglect. The rats probably don't help either, but Clint's lived and worked in places worse off than this -- he moves forward even though the rats crawl over his feet fearlessly.

The faint sound of fighting from the Cornucopia lingers, teasing just at the edge of his hearing the further Clint goes. That noise, combined with the way the power fizzles and cuts out, means that Clint nearly misses the soft scuttle of feet as Bruce presses close to a wall. The sound of breathing is lost under the scurry and squeak of rats, and for a moment, Clint loses track of whoever is in this tunnel with him. Which is really a terrible idea and he's kind of berating himself for it. Given the situation, it's likely they're one of two people: The weaker person trying to hide out, or the guy who lurks in the shadows and preys on them. Clint's really hoping its the former, and he can just head right on by without any problem. He's really not looking forward to this.

So, crowbar in hand, Clint stays in what he assumes is the middle of the path ready to leap to one side and book it should problems arise. But he pitches his voice, not loud enough to draw attention from further back, and scans the tunnel before him. He can't see much at all.

"I don't want any trouble--" Yeah, like he'll get that wish, "Just looking to move on, man."
honeyibrokeharlem: (pic#7960901)

[personal profile] honeyibrokeharlem 2014-12-02 05:00 am (UTC)(link)
Bruce is a very paranoid man. The reassurance could easily be an attempt to have him speak and locate him for killing that way, but something's off.

His ears perk. He knows that voice. He chews the inside of his cheek, trying to think of where he knows it from. He hadn't spoken to Clint Barton at all before the attack on New York, but he had spoken to the man afterward. Their interactions were generally brief or entirely nonverbal. But Bruce had a very good memory, and the fact that the man had saved the world with him meant that he was much more easily remembered than most people.

Bruce still couldn't be sure. He risked leaning forward, straining his eyes in the dark, waiting for a flicker of light to see if his guess was right. The motion makes a soft rustling sound, but hopefully the squeaks of the rats covers that up.
cognitived: (pic#8495756)

[personal profile] cognitived 2014-12-05 09:56 pm (UTC)(link)
Clint's memory of the battle on New York, and the days before and after it, are pockets of crystal clarity amid a whole lot of nothingness. Loki's control scares him still, months after he was taken, and so Clint holds tight to what hours he remembers. Should Bruce speak up, Clint would remember him. He wouldn't necessarily be completely relaxed, of course, but well, who would be in a place like this? A former, and so very brief, teammate would be welcomed.

As it is, Clint breathes shallowly, straining his hearing to place anything unusual despite the general noise of the rats. There's a faint rustling sound, the only hint that the person in the tunnel is still there, but it's not enough to pinpoint. Clint's fingers tighten around the heft of the crowbar in his hand, the dark of the tunnel working against him. He doesn't dare speak up again, lest the other person is targeting him, and takes quiet steps forward.