gamemakers: (yay.)
The Gamemakers ([personal profile] gamemakers) wrote in [community profile] thecircus2013-02-03 04:22 pm
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TEST DRIVE ARENA 002

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Welcome to Panem. You have been selected to participate in the 75th Annual Hunger Games!

Premise: Something has gone a bit wrong with the device, and it's pulling in more people than the Capitol had planned. Extras, doubles, or even the same exact version of someone already pulled into Panem, with or without their memories! It's a mess. But somebody has to clean it up. And what better way to do so than to have a televised death-match!?

This Arena is designed to be a small mock arena not all that dissimilar to the in-game arenas we run here at The Games. Our hope is to give new and prospective players a place to get their feet wet, and get a feel for the fun (and bloody) mess that goes on around here. This meme is open to anyone and everyone who would like to play. Current cast members, veteran and new, as well as anyone just wanting top drop in and have some fun!

How To Play.

Current cast members - you may tag into this arena in any way they choose. Even cast members who aren't or are no longer tributes. Since this meme is taking place between Arenas 03 and 04, you may play your character as though they have been sent into this arena after Arena 03, CR and in-game history intact. OR. You may play your character as having a clean slate; as though this is their very first Hunger Games. Or, at least the first one they can remember.

This meme may not count for in-game CR because it will not be considered as having actually happened, plot-wise.

Guests - welcome to Panem. This is your first time here. Your first Hunger Games. Run for the Cornucopia. Hide in a corner and cry. We don't care. Go crazy. Have fun. Make new friends. Profit.

***An important side note, as it is within the confines of the Area in-game, all powers are lessened/nullified to bring any character down to a vincible level. (I.E. Make more magical/super-powered characters easier to actually kill for a normal person). Rule of thumb: If it's a physical difference, the Capitol will not mutilate it out (wings, etc), but other wise it's gone.

The Arena.

Below, you will find a description of the setting for this arena as well as a few details regarding weapons, supplies and hazards.

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Setting.

The building is old and musty, light filtering down through the dust particles that every movement sends into the air. It was obviously once a grand and beautiful place, a bustling hub, but this is far from true anymore.

The building consists of multiple levels. The main concourse is a huge, cavernous room, a hard place to hide in, but where all the cornucopia goodies can be found. Blue paint speckled with gold can still be seen clinging to what's left of the room, but any design has long since eroded away. Below that, a floor that ones held business and restaurants of all natures, and lower still levels of tracks, now long past the days of holding trains. Some of these tracks can be followed down a bit, if you want to make the jump down into them, but eventually all end short, either collapsed over the years or long since flooded out, ending in dark, murky water.


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You have been outfitted in a pair of heavy cotton denim jeans, solid boots, a light cotton t-shirt and a heavy cotton hoodie. The upper floor can catch a draft, especially as night comes, but below the temperature is moderate, even warm.

Many thins are falling apart here, but the bulk of the building, made of cement and marble, has stood against time well. However, window have long since broken out, and store fronts, benches and counters made of woods have not fared as well.

Al thought electricity stopped here long ago, the Capitol has rigged partial power into the arena. Sometimes. The flickering lights are dim, and unreliable, and seem to always come and go at the worst times. Expect to find yourself exploring a tunnel by flickering lights, to suddenly be plunged into the kind of darkness you can only find under ground. Just you, the rat, and the person following you alone in the cozy darkness.

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Supplies.

The Cornucopia is your first, most important resource. Around it are scattered the available resources:

Weapons:
-crowbar
-six-inch serrated hunting knife
-night stick

Equipment:
-day-glow orange backpacks containing the following items:
waterproof matches, high-tensile metal chord (12 feet) iodine
-small crate labeled "apples"
-chords of nylon rope
-metal quart-sized container presumably full of water
-flash lights


**IMPORTANT NOTE!!!!

Since this is a meme, we are going to allow each character the pick of ONE weapon and ONE equipment item, if you believe that your character would risk running for the cornucopia. Just remember. These are high demand items and we rather encourage you to fight over them ;) So long as you all remain civilized about it, of course. If things get out of hand, a mod will step in. Have fun with it, but be realistic too.


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Immediate Hazards.

-The rats. They are big, nasty, and hungry. And there are MANY of them, especially if you go into the tunnels.

-Debris. Broken glass, rusted metal, broken concrete, rotten wood. This place has been falling apart for years and you weren't given a tetanus shot before you came here.

-Cave ins. The tunnels have not been maintained. They are not as stable as they once were after years of flooding and damage with no one to patch them up.

-The Water. Easy to acquire but bad to drink. Maybe you should pray for a rainstorm...

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Wildlife.

**Columba livia. Common city pigeon. They are available in mass, flying in from the broken windows and holes in the roof. They are flighty, and messy, but not particularly smart.

**Loxosceles reclusa granda. Aggressive and unnervingly large brown spiders native to the area and love to lurk in dark corners. Their bites are incredibly poisonous and will begin to rot away the surrounding flesh if not treated promptly.

**Rattus norvegicus. The common rat. Edible if cooked. Known to be carriers of diseases. (Especially if they were put here to do just that...) These guys are EVERYWHERE and some of them get to sizes that might make you wonder if they are cross breeding with stay dogs. And if you explores the tunnels, beware the mythical rat king a massive bundles of rats whose tails have knotted together.

Foodstuffs.

Both the rats and pigeons are edible. In additions, some of the restaurants might have food tucked into the back, in various states of edible.

Dripping water can be found in many places. Drink at your own risk. Some is fine, some...not so much.

As always, we here at The Games would like to wish you a very happy Hunger Games!

May the odds be ever in your favour.

Post apocolyptic grand central image from here
shambler: (093)

[personal profile] shambler 2013-04-07 09:25 pm (UTC)(link)
R can ramble on and on about the differences between rat and human flesh.

Julie’s hand on his knee makes him forget what he’s going to say. It flies out the window. R’s mind blanks as he slowly glances down to look at her hand as if he sees it for the first time all over again, the spark of…something sizzling through him. R swears he can feel it like a kick to his brain stem. What are they talking about again? The warm touch isn’t comforting and definitely not creepy: what it is, though, is really, really distracting, R trying to scramble for his words like he has two left feet. When she touches him, suddenly it feels like the years worth of words he’s hoarded aren’t enough.

“Uhhh…okay. Sure,” R seems more dazed than usual as he catches up to Julie, watching as she casts about the place for any supplies. When her touch pulls away, everything fades back to that gray again.

The zombie starts to lurch back to his feet, remembering to keep his head hunched over low so he doesn’t brain himself on the caved in ceiling. He looks at what everyone left behind, luggage and Granny’s cane and what might’ve been a babystroller under all that rubble and it’s the same story like back home where they come from. Glancing over at Julie, he thinks he can see it there too, that realization. But there’s also something else in that Living face of hers: she’s planning, calculating and discarding faster than a corpse ever could.

“Catch…extras while…we’re at it,” R tries to be helpful. “Could…bait other Tributes…? They’ll…be hungry too.”

R feels extra sneaky with that suggestion. Zombies aren’t exactly plan-prone, so this is a brave new world. First thing’s first, though: feed Julie, strike that off the checklist, move down to the next item on there. R carefully pushes past Julie and heads for the exit, his hands groping for purchase as he starts squeezing his way out of the train. With his head hunched down, he misses the flicker of movement in the shadows, the nearly silent skitter of someone trying to be quiet while they scope the place out.
nursegreene: by <lj user="famira"> (Default)

[personal profile] nursegreene 2013-05-06 01:24 am (UTC)(link)
This? This is crazy. Beyond crazy, in fact. Psycho. Batshit. Nuts.

Wasn't the whole point of curing the Dead with love and fuzzy feelings to resurrect society and put an end to the whole apocalypse thing? Nora's had her fill of the end of the world, thanks. She spent her formative years fighting her way through the crumbling remnants of humanity; doesn't she deserve a break? They found the Cure. It's over. Nora's supposed to be on Rounds right now, replacing Mr. Fletcher's catheter and doling out band-aids and antiseptic to the kids in school (they've gone back to teaching them the real subjects again, as much as anyone can remember them; art and math and history and English and where the hell is anyone going to find The Catcher in the Rye in all this?), not digging around the ruins of some train station in the dark with a knife she'd pulled off the adorable and impossibly busty pink-haired tween who had tried to kill her with it.

At least Nora thinks it's a train station, or had been at one point in time. It's completely falling apart, more ancient-looking than even the most bombed-out ruin she's crawled through. Supplies are long gone; generations of looters picked this place clean long before she even got there. It's surprising that Pink Hair'd even managed to find that knife in the first place--usually those are the first thing to go.

Despite...everything, Nora is surprisingly calm. She's reeling, sure, but she's managing. Sorting things out. She has no idea where she is or why she's here. Her last memory is of falling into her bed after a long shift at the clinic; she was asleep before she even hit the pillow...and then getting jumped by a twelve year old with double-Ds (and where does anyone even find pink hair dye in the apocalypse?). She wants to freak out, yeah, but she knows she can't. Freaking out won't help her survive long enough to figure any of this out. She keeps to the shadows, ears open and eyes peeled, ready for unfriendly company. It's been more than a year since she's had to do this, since she's been alone and separated from everyone else (and this time she doesn't even have a gun to rely on), but it's all kind of like riding a bike, isn't it? Letting your guard down gets you killed. Gets your loved ones killed.

She learned that the hard way.

Nora hears voices and ducks behind a cracked pillar. It sounds like...

Shit, no way.

"Julie!"
Edited (Tense agreement? What's that?) 2013-05-06 01:27 (UTC)